Walkthrough 14: Ceremonial Room

The Ceremonial Room is the last area. Here you must defeat both forms of Dracula back to back to rescue your kidnapped master.

Goals

Hidden rooms: 1Click the map to open the full map

Key Points

Max-ups

ItemQtyLocation
HP Max1Room 69

Boss: Dracula

ドラキュラ

“Sealed off from this world by Nathan's parents and Morris, he is attempting to reemerge after 10 years of confinement.”

Dracula
No.
113
HP
1100
EXP
150000
ATK
805
DEF
850
One-hit STR
3058
Element
Dark
Clock (normal use)
No effect
Clock (Item Crush)
Slow
Freeze
No effect
Petrify
No effect
Quake
Works

Attacks

AttackPowerElementStatus ailment
Contact
It only has a hitbox while attacking and hurts on contact. If it teleports right onto you, the first frame of its attack will hit you.
805Dark—
Bats (Red)
3 at a time, flying out of its hands in high, middle and low rows and moving slowly straight ahead. Jump to avoid them.
850Fire—
Bats (Blue)
Two in succession: the first at waist height (crouch to avoid), the second skimming the floor (jump over it). They speed up as they fly.
750Ice—
Bats (Yellow)
Raises its hand especially fast. Fires 31 in all directions in succession. In front of it you need to be more than half a screen away to dodge, using two separate jumps (not a double jump) or one jump followed by a crouch. Since you need distance, run toward open space when it appears.
800Thunder—
  • For damage, the rules for kills while frozen or petrified, and how drop rates work, see Game Systems

Strategy

  • Recommended sub-weapon: Crucifix.
  • Recommended DSS: Electric Healing; the yellow bats are thunder element, so with it on they're harmless. Summoning Thunderbird and the like also works.
  • It teleports in a pillar of light, appearing randomly within about the middle half of the screen, and attacks there about 2 s later. It can only be hit while attacking.
  • The three attacks are each used once per cycle, in random order. The yellow bats come with an especially fast hand raise; red and blue are equally slow, so you can only tell them apart by the bat color.
  • You can dodge red and blue bats by jumping behind it, but in case yellow bats catch you off guard, it's better to face it head-on if you don't have Electric Healing.

See the Dracula enemy page

Final Boss: Dracula (Second Form)

ドラキュラ(第二形態)

“The lord of darkness and ruler of all evil.”

Dracula Second Form
No.
114
HP
3000
EXP
0
ATK
1000
DEF
1000
One-hit STR
5478
Element
Dark
Clock (normal use)
No effect
Clock (Item Crush)
Slow
Freeze
No effect
Petrify
No effect
Quake
No effect

Attacks

First Phase

AttackPowerElementStatus ailment
Contact1000Dark—
Blood Cells
Spits 12 from the mouths at its feet in alternation; they pause, then slowly drift after Nathan and poison on contact. Can be destroyed with the whip flail.
1000PoisonPoison
Laser
Fires 4 beams alternately from both sides of the eye, each re-aiming at Nathan: it lands about 2/5 of the screen width in front of you, then sweeps outward to behind you. Afterward a wall of fire about half a screen wide rises from the floor. The fire can't reach platforms, so jump onto one to dodge it. If it appears beside a platform, you only need to dodge the laser.
1500Fire—
Meteors
15 fall diagonally from the top of the screen and from behind it, equally dangerous everywhere. Meteors are stone element: block them with Stone Healing, or use Invulnerability.
1200Stone—

Second Phase

AttackPowerElementStatus ailment
Contact1000Dark—
Charge
2–4 times per cycle. It fades in on your half of the screen, backs up a little, then accelerates across to the other side, following your height up and down. Time a high jump in the middle of the screen to avoid it. A harder alternative: hug the wall on the side where it appears, and as soon as it fully appears, hold jump to jump as high as possible.
2000Dark—
Bats
After the charges it becomes a single eye that circles the center of the room for about 13 s; this is the only chance to attack in the second phase. 8 bats surround the eye, and about every 2 s one flies straight at Nathan; bats can be destroyed but are replaced immediately.
900Dark—
  • For damage, the rules for kills while frozen or petrified, and how drop rates work, see Game Systems

Forms

FormsHPEXPNotes
First Phase3000——
Second Phase——Switches when HP drops to 1500 (half) or below, at the end of the current attack (HP is shared with the first phase)

Strategy

  • Recommended sub-weapon: Crucifix.
  • First phase: recommended DSS is Stone Healing to deal with the meteors.
  • In the first phase only the eye on its chest can be hit, and only while open; from the ground you need to jump to hit it.
  • First phase: about 1 s after each appearance its eyes open and flash, and the flash position tells you the attack: both hands is Meteors, both sides of the eye is Laser, the mouths at its feet is Blood Cells. The three attacks are each used once per cycle, in random order.
  • First phase: it appears on the left, center or right depending on where you stand. Height too: if you're on the ground it appears on the ground; if you're on a platform it appears beside the platform.
  • Second phase: a full-screen DSS such as Summon Thunderbird is the most efficient. Alternatively, use Guided Shell to attack the eye automatically.
  • In the second phase it alternates between Charge and Bats; it can only be attacked while the eye is out.

See the Dracula Second Form enemy page