Getting Started

Castlevania: Circle of the Moon was the first Castlevania on the GBA. The hero, Nathan Graves, explores Dracula’s castle, defeats each area’s boss to gain new abilities, and goes back to open paths he could not pass before. This article covers what to know before setting out. For detailed routes through each area, see the Walkthrough (starting with Catacomb); for game mechanics, see Game Systems.

Things to Know First

Controls, stats, status ailments, DSS, saving and warping are all covered in Game Systems. Here are only the things new players most often get burned by:

Useful DSS Combos

How DSS combos work: see Game Systems; full list: see the DSS page.

ComboUse
Fire WhipThe whip becomes fire-element with a small STR boost. Both cards are in Catacomb with a 20% drop rate each, so you can set it up right away
Earth WhipVery long reach; good for slowly dealing with some enemies from afar
Fire SwordSwitches to a flame sword with an STR boost; it reaches above your head, handy against flying enemies, and can even hit enemies on the floor above
RegenerationContinuously restores HP after standing still for a while; recover slowly in a safe spot
Ice Ball CircleIce blocks orbit you, blocking many small projectiles and freezing enemies; before you have the Serpent card, Poison Cloud works as a substitute
LCK BoostLCK × 1.25; turn it on when farming cards or equipment
Guided ShellFires light orbs that home in on enemies; useful against some enemies that are hard to hit in the air
Summon ThunderbirdSummons a Thunderbird that attacks the whole screen; you are invincible while casting, and its attack power is very high. Summon Cockatrice works as a substitute
Speed BoostDoubles ground movement speed; great for getting around the map
Neptune + attribute cardAttacks of the same element as the attribute card cost MP and restore HP instead, and inflict no ailment. E.g. Ice Healing prevents freeze (a must for Underground Waterway), Darkness Healing prevents curse; see Status Ailments

Walkthrough Overview

OrderAreaBossAbility gained
1CatacombCerberusDash Boots, Double
2Abyss Stairway——
3Audience Room (via Outer Wall)NecromancerTackle
4Machine TowerIron GolemKick Boots
5Eternal Corridor → Chapel TowerAdramelechOpens the passages blocked by iron maidens
6Underground GalleryDragon ZombieHeavy Ring
7Triumph Hallway → Underground WarehouseDeathCleansing
8Underground WaterwayCamillaRoc Wing
9Observation TowerHughLast Key
10Ceremonial RoomDracula—

Underground Gallery, Underground Warehouse and Battle Arena are not required by the story, but the special items in the first two make the rest much easier, so on a first playthrough follow the order above.