Circle of the Moon Post-game Modes

After clearing the game once, enter a specific password as the name when creating a new save file to replay as a different "class". Clearing each mode unlocks the next, for 5 modes in total. The current mode is shown at the top left of the status screen.

Mode comparison

ModeName to enterUnlock conditionFeatures
Vampire Killer
VAMPIREKILLER
—Available from the start. Entering any name other than the four passwords (or a password not yet unlocked) plays this mode.The balanced standard mode; you collect DSS cards from enemies yourself.
Magician
MAGICIAN
FIREBALLUnlocked by clearing Vampire Killer mode.Starts with all 20 DSS cards and 4× MP and INT, but a very fragile body.
Fighter
FIGHTER
GRADIUSUnlocked by clearing Magician mode.No DSS at all, but HP and DEF ×2 and STR about ×1.41; you fight purely with the whip and sub-weapons.
Shooter
SHOOTER
CROSSBOWUnlocked by clearing Fighter mode.A sub-weapon-focused mode: many more hearts, halved heart costs and much stronger sub-weapons, and the knife can be upgraded to the homing knife.
Thief
THIEF
DAGGERUnlocked by clearing Shooter mode.LCK is 16× normal, so rare items and cards drop easily, but all other stats are low.

Stats

"Base" is the value at Lv1 and "Growth" the amount gained per level; Lv99 = base + growth × 98 (excluding equipment, DSS and max-up items). The ×n under a base value is the ratio to the normal mode. Hearts are the maximum; a new game starts with half of it.

ModeHPMPHeartsSTRDEFINTLCK
Vampire KillerBase10010050100100100100
Growth+10+10+2+10+10+10+10
Lv99108010802461080108010801080
MagicianBase50×0.5400×45071×0.7150×0.5400×4100
Growth+5+40+2+7+5+40+10
Lv99540432024675754043201080
FighterBase200×250×0.550141×1.41200×250×0.5100
Growth+20+5+2+14+20+5+10
Lv992160540246151321605401080
ShooterBase50×0.5100250×571×0.7150×0.5100100
Growth+5+10+5+7+5+10+10
Lv99540108074075754010801080
ThiefBase50×0.550×0.55071×0.7150×0.51001600×16
Growth+5+5+2+7+5+10+160
Lv9954054024675754010809999

Sub-weapons

Only Shooter mode differs (second line); all other modes are the same as the normal mode. Shooter mode’s own STR is only about 0.71× normal, but its sub-weapon multipliers are much higher, so overall it is still much stronger than the normal mode.

Second line: Shooter mode values

NameHeartsMultiplierPowerMax / Doubled
KnifeKnifeナイフ11×0.45×1.4120%199%3 / 6
Homing KnifeHoming KnifeEnhanced form of Knife—1—×1.26—159%3 / 6
AxeAxeオノ21×0.89×1.5879%250%2 / 4
Holy WaterHoly Water聖水42×0.63×140%100%2 / 4
CrucifixCrucifix十字架63×1.1×1.73121%299%3 / 6
ClockClock懐中時計2020——1 / 2

ATK = STR × multiplier, power = multiplier² (same as DSS: damage ≈ normal whip damage × power).

Max: how many can exist at the same time. Doubled: the max with the DSS combo Doubled Sub-Weapon (Pluto + Serpent) active. The same applies in Shooter mode.

Vampire Killer VAMPIREKILLER

Unlock condition: Available from the start. Entering any name other than the four passwords (or a password not yet unlocked) plays this mode.

Magician MAGICIAN

Name to enter: FIREBALLUnlock condition: Unlocked by clearing Vampire Killer mode.

Fighter FIGHTER

Name to enter: GRADIUSUnlock condition: Unlocked by clearing Magician mode.

Shooter SHOOTER

Name to enter: CROSSBOWUnlock condition: Unlocked by clearing Fighter mode.

Thief THIEF

Name to enter: DAGGERUnlock condition: Unlocked by clearing Shooter mode.