Walkthrough 7: Chapel Tower

Chapel Tower is a tall tower decorated with stained glass, with quite a few enemies that fly in through walls. The switch you step on after defeating the boss destroys every iron maiden in the castle, opening the way to the second half of the game.

Goals

Save points: 3Warp points: 1Hidden rooms: 4Click the map to open the full map

Key Points

Enemies

DSS Cards

Max-ups

ItemQtyLocation
Hearts Max2Room 228, Room 231
MP Max3Room 231, Room 241, Room 237
HP Max2Room 205, Room 250

Boss: Adramelech

アドラメレク

“The Chancellor of Hell and supervisor of Satan's wardrobe.”

Adramelech
No.
108
HP
1800
EXP
16000
ATK
380
DEF
360
One-hit STR
2546
Element
Dark
Clock (normal use)
No effect
Clock (Item Crush)
Slow
Freeze
No effect
Petrify
No effect
Quake
Works

Attacks

AttackPowerElementStatus ailment
Contact380Dark—
Poison Bubbles
One rises from the floor every 0.8 s throughout the fight (up to 20 at once), never near Nathan's feet. It floats up to a low height and wobbles in place for about 8 s before popping. Can be destroyed; Ice Ball Circle or Poison Cloud is recommended for defense.
290Poison—
Skulls
15 at a time, emerging near its hand on Nathan's side. They swoop down to floor level along a fixed U-shaped path, then fly up toward the center of the room. Cannot be destroyed. Dodge by moving or sliding toward where the skulls emerge (the wall side).
300Dark—
Fireball
9 shots in total, appearing in turn along a half circle below its head. Each one aims at Nathan's current position just before launching, then flies straight. Cannot be destroyed. Back away from the boss slowly so each fireball hits the spot you just left.
400Fire—
  • For damage, the rules for kills while frozen or petrified, and how drop rates work, see Game Systems

Strategy

  • It is nailed to the wall and never moves; only its head can be hit. The head is high up, so attack while jumping.
  • Recommended sub-weapon: Crucifix. Jump and throw it near the pillar beside it so the cross turns around right at its head and hits repeatedly.
  • Fireball and Skulls are each used once per cycle, in random order. Each attack is followed by an opening of about 4 s; attack then, and back off as soon as an attack starts.
  • Poison bubbles keep rising for the whole fight; with Ice Ball Circle or Poison Cloud active you can defend and attack at the same time.

See the Adramelech enemy page

Coming Back Later

After defeating Adramelech (Iron maidens destroyed)

New enemies

No.NameHPATKDEFEXPElementDrops
69Thunder Armorサンダーアーマー204340320800ThunderGold Armor 2.5%, Steel Armor 0.75%

New max-ups

ItemQtyLocation
MP Max1Room 246

After defeating Dragon Zombie (Heavy Ring obtained)

New enemies

No.NameHPATKDEFEXPElementDrops
61Succubusサキュバス150400350710DarkIntelligence Ring 2.4%, DSSManticore 1.5%
77Were-jaguarワージャガー270416170760DarkGold Armor 2.5%, Ninja Garb 0.4%
79Hipogriffヒポグリフ300500210740WindMeat 1.25%, Heart Ex 0.6%
80Arch Demonアークデーモン3205054001000DarkCursed Ring 3%, DSSApollo 1.4%
98Grizzlyグリズリー600380200960DarkStrength Ring 1.5%, Spiced Meat 0.5%

New DSS cards

CardDropped by
ApolloArch Demon 1.4%

New max-ups

ItemQtyLocation
HP Max2Room 236, Room 232

After defeating Camilla (Roc Wing obtained)

New max-ups

ItemQtyLocation
MP Max1Room 251
HP Max1Room 253